ActionScript 3.0: Building Particle Systems
From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Building Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects. He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.